Glossary: Monitoring
Short, clear explanations of game server terms - from slots to wipes.
The Steam server query protocol. It returns name, map, player count, and version. Most Source and Unreal games use it.
A network port dedicated to status queries, often different from the join port. The query protocol exposes player count, map, and version.
Counter-Strike 2 technology that calculates user actions precisely when keys are pressed between server ticks, eliminating tick-timing discrepancies.
The internal tick rate of a game server. Standard Minecraft runs at 20 TPS. Anything below 18 causes noticeable world lag and delay.
The percentage of monitoring checks in which a server responded as online. High uptime means a reliable server worth playing long-term.