Glossary
Short, clear explanations of game server terms - from slots to wipes.
The Steam server query protocol. It returns name, map, player count, and version. Most Source and Unreal games use it.
Automated server-side security software preventing hacks, unfair movement, and aimbots, ensuring balanced and fair gameplay.
Allows players on different platforms (Java Edition and Bedrock Edition on mobile, console, or PC) to play together on the same server.
A server promoted to a highlighted position, obtained through a transparent auction system rather than hidden fees.
A multiplayer framework for GTA V enabling community servers with custom mods - most commonly roleplay.
A machine or process hosting a multiplayer game. Players connect via an IP address and port. Every listed server is checked automatically every 15 minutes.
Griefing is destroying someone else's work for fun; raiding is an organized attack on a base. Servers either allow both as part of the game or ban for them.
A sandbox game by Hypixel Studios with community-hosted servers and a plugin ecosystem. Register your server among the first.
A community Tibia server running on an open engine. Custom worlds, custom rules, and faster progression than the official game.
The round-trip time in milliseconds between you and the server. Under 50 ms is excellent; above 150 ms the delay becomes noticeable. Pick a server near your region.
PvP (Player versus Player) - players fight each other. PvE (Player versus Environment) - players cooperate against the game. Most servers list their mode in tags.
A network port dedicated to status queries, often different from the join port. The query protocol exposes player count, map, and version.
A server's remote console. Admins issue commands through it without joining the game. Never share the RCON password and don't expose the port publicly.
A searchable catalog of game servers with live status, player counts, and community votes. Rankings come from real player votes, not paid placement.
One player capacity unit. A 100-slot server can host up to 100 concurrent players. 25/100 means 25 players online out of 100 possible.
A DNS record that points a domain to a specific host and port. Minecraft servers use it to hide non-standard ports behind a clean address.
Counter-Strike 2 technology that calculates user actions precisely when keys are pressed between server ticks, eliminating tick-timing discrepancies.
How many times per second the server recalculates game state. A higher tickrate means more accurate hit registration and smoother movement, at a higher server load.
The internal tick rate of a game server. Standard Minecraft runs at 20 TPS. Anything below 18 causes noticeable world lag and delay.
The percentage of monitoring checks in which a server responded as online. High uptime means a reliable server worth playing long-term.
A vanilla server runs the unmodified base game. A modded server adds mods or plugins that change or extend gameplay.
Community endorsement of a server. Vote counts influence ranking position within a category. You can vote once per day per server.
An access control list of approved players. You can only join a whitelisted server after approval, usually via Discord or an application.
A scheduled reset of world data and player progress. Common on Rust and survival servers - everyone starts fresh on a clean map.